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MIGW Delegation Participants Announced

Screen Canberra has announced the participants for its first Melbourne International Games Week (MIGW) delegation.

The program is sending four up-and-coming ACT game makers to attend Australia’s biggest games industry event in October, and to assist them in getting the most out of the experience. Screen Canberra will not only provide access to key events but also facilitate important introductions, on the ground support throughout the week, and host a dedicated workshop prior to MIGW to prepare delegates.

Screen Canberra’s inaugural delegates are:

  • Sachi Ashok is a Canberra-based artist, writer and game developer who loves incorporating cute, girly aesthetics and horrors beyond our comprehension into her work. Sachi released her meta-narrative visual novel ‘My Cafe Cutie’ in 2026 and is currently working with local developers on two new game projects.
  • Thea Jade is a writer and emerging narrative designer hailing from Ngunnawal Land, Canberra. A recent graduate of NIDA’s Master of Fine Arts (Dramatic Writing) and recipient of the Prime Video Scholarship, her work spans theatre, screen and interactive storytelling. 
  • Zora Kerr is the Director of Healing Word Studio, a Canberra company founded to create experiential stories which mend and nourish you. Her vision is of Canberra as Australia’s capital of underrepresented storytelling in digital games. She is a director, producer, writer, software engineer and former accountant. 
  • Ricky Vuckovic is a lifelong solo videogame developer who is scaling up his practice to establish Ludagon, a micro-studio currently creating the quirky, speech-controlled comedy puzzle game ‘Can You Help Me?’. Ricky has featured Canberra in multiple projects, including the ‘Guide Star’ arcade game exhibited at Canberra Museum and Gallery.

Zora Kerr describes the delegation as “an avenue to connect with people creating games about belonging, visibility, kinship, and embracing the diversity of human experience through thoughtful or purpose-driven play.” Zora continues, “It’s an opportunity to exchange motivations for making games, the experiences and perspectives that inform their stories, and celebrate Canberra’s strong support for diverse and inclusive storytelling.”

Thea Jade sees the ACT’s creative community as “a place shaped by collaboration, curiosity and a genuine belief in the value of new voices and ideas.” Thea adds, “I’m incredibly grateful to Screen Canberra for investing in emerging practitioners like myself and creating pathways for us to build meaningful industry connections. Opportunities like this not only support individual creatives, but also help strengthen Canberra’s reputation as a city where ambitious, innovative storytellers can thrive.”

“I’ve been attending Melbourne International Games Week for about a decade. It’s a huge week full of opportunities, but they’re easy to miss or be overwhelmed by when you’re new to it all,” said Jarrod Farquhar-Nicol, Games Administrator at Screen Canberra. “I’ve attended these events and connected with countless wonderful people in our industry over the years. I’m pleased to be able to use my experience to help an exciting new cohort of local practitioners make meaningful connections during Australia’s biggest week for game developers”.

If you see the Screen Canberra delegates around during MIGW, please say hello and enjoy meeting some wonderful new voices in the ACT’s growing game development community.

If you would like to arrange to meet the delegates, please feel free to reach out to our Games Administrator, Jarrod Farquhar-Nicol at jarrod@screencanberra.com.au.